Web Access Research Portal

Researcher: Wells, LF (Dr Lindsay Wells)

Fields of Research

Serious games
Entertainment and gaming
Autonomous agents and multiagent systems
Preventative health care
Applications in social sciences and education
Information visualisation
Human-computer interaction
Cognition
Food properties (incl. characteristics and health benefits)
Medical biotechnology

Research Objectives

Animation, video games and computer generated imagery services
Other information and communication services
Artificial intelligence
Application software packages
Emerging defence technologies
Public health (excl. specific population health)
Defence
Adaptation to climate change
Human-computer interaction
Nutraceuticals and functional foods
Human biological preventatives

Career Best Publications

Explainable AI and reinforcement learning - a systematic review of current approaches and trends; Frontiers in Artificial Intelligence
PlayUR Research Platform

Research Publications

A flexible gaming environment for reliably measuring cognitive control; Defence Human Sciences Symposium (DHSS) 2020 - Achieving More Together
A flexible gaming environment for reliably measuring cognitive control; 2021 Human Factors and Medicine Research Symposium - Applying Neuroscience to Performance: From Rehabilitation to Human Cognitive Augmentation
Applying reinforcement learning techniques to operations-level wargaming scenarios; 23rd International Congress on Modelling and Simulation - Supporting evidence-based decision making: the role of modelling and simulation
Behaviour change wheel driven normative feedback in a serious game for energy conservation; 1st International Joint Conference of DiGRA and FDG (DiGRA/FDG '16)
Energy explorer: a theory-informed design for a serious game with the purpose of promoting energy conservation behaviours
Explainable AI and reinforcement learning - a systematic review of current approaches and trends; Frontiers in Artificial Intelligence
Features of Achievement Systems; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Improving the measurement of attentional conflict resolution; Defence Human Sciences Symposium
Measuring the effects of social networking features on player motivation and engagement; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Mining for gold (and platinum): PlayStation network data mining; 3rd Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)
PlayUR Research Platform
Quiet | Noise
Quittr: the design of a video game to support smoking cessation; JMIR Serious Games
Save the Teenies
Visual analytics, narrative visualisation for data farming of modelling complex warfighting; 23rd International Congress on Modelling and Simulation - Supporting evidence-based decision making: the role of modelling and simulation

Research Projects

Research Candidate Supervision