Web Access Research Portal
Researcher: de Salas, KL (Associate Professor Kristy de Salas)
Fields of Research
Information security management
Information systems
Serious games
Health psychology
Science, technology and engineering curriculum and pedagogy
Human information interaction and retrieval
Entertainment and gaming
Computing education
Rehabilitation
Software engineering
Decision making
Mixed initiative and human-in-the-loop
Cognition
Virtual and mixed reality
Other information and computing sciences
Human-computer interaction
Health promotion
Health informatics and information systems
Mental health services
Curriculum and pedagogy theory and development
Health services and systems
Tourism management
Industrial and organisational psychology (incl. human factors)
Preventative health care
Family care
Other environmental sciences
Other earth sciences
Higher education
Sports science and exercise
Applications in social sciences and education
Causes and prevention of crime
Impacts of tourism
Social psychology
Climate change impacts and adaptation
Pacific Peoples social, cultural, emotional and spiritual wellbeing
Social geography
Communications engineering
Field robotics
Education assessment and evaluation
Food properties (incl. characteristics and health benefits)
Marine and estuarine ecology (incl. marine ichthyology)
Medical biotechnology
Information systems philosophy, research methods and theory
Natural resource management
Information modelling, management and ontologies
Information systems development methodologies and practice
Cryptography
Health and community services
Applied and developmental psychology
Information extraction and fusion
Data engineering and data science
Data communications
Aged health care
Research Objectives
Other information and communication services
Animation, video games and computer generated imagery services
Assessment, development and evaluation of curriculum
Behaviour and health
Clinical health
Information systems, technologies and services
Application software packages
Expanding knowledge in psychology
Allied health therapies (excl. mental health services)
Human-computer interaction
Emerging defence technologies
Other education and training
Provision of health and support services
Tourism services
Health education and promotion
Public health (excl. specific population health)
Environmental policy, legislation and standards
Expanding knowledge in the information and computing sciences
Information services
Marine systems and management
Learner and learning
Higher education
Land
Management
Law enforcement
Expanding knowledge in human society
Mental health services
Mental health
Human biological preventatives
Nutraceuticals and functional foods
Socio-cultural issues in tourism
Health related to ageing
Pacific Peoples development and wellbeing
Expanding knowledge in education
Nutrition
Ecosystem adaptation to climate change
Evaluation of health and support services
Climate change adaptation measures (excl. ecosystem)
Assessment and management of coastal and estuarine ecosystems
Neonatal and child health
Adolescent health
Career Best Publications
Designing the modern ICT curriculum: Opportunities and challenges; The 2013 International Conference on Information Systems (ICIS 2013)
Enhancing visualisation to communicate and execute strategy: strategy-to-process maps; Journal of Strategy and Management
Research Publications
'Games to Change the World' episode in UCTV Alive for Kids
A Comparison of Traditional Organizational Requirements and Emerging Business Process Inefficiencies; Americas Conference on Information Systems
A digital future in virtual reality - insights for training; Australasian Conference on Information Systems
A flexible gaming environment for reliably measuring cognitive control; Defence Human Sciences Symposium (DHSS) 2020 - Achieving More Together
A flexible gaming environment for reliably measuring cognitive control; 2021 Human Factors and Medicine Research Symposium - Applying Neuroscience to Performance: From Rehabilitation to Human Cognitive Augmentation
A methodological review of exploring Turner’s Three-Process Theory of power and the social identity approach; Qualitative Sociology Review
A methodology to integrate professional skill development throughout an ICT curriculum; 2020 ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE '20)
A Report on the Tasmanian Vegetable Industry
A Survey of Factors Inhibiting the Adoption of Electronic Commerce by Small and Medium Enterprises in Tasmania
A systematic review of Indigenous caregiver functioning and interventions; Quality of Life Research
Action research in practice: balancing the dual imperatives; ACIS
Action research in practice: Issues and challenges in a financial services case study; Qualitative Report
An exploratory study of factors affecting attrition within an ICT degree; Proceedings of the 22nd Australasian Computing Education Conference
Applying Turner’s Three-Process Theory of Power to the study of power relations in a troubled information systems implementation; Australasian Journal of Information Systems
Augmented exergaming: increasing exercise duration in novices; 28th Australian Conference on Computer-Human Interaction
Behaviour change wheel driven normative feedback in a serious game for energy conservation; 1st International Joint Conference of DiGRA and FDG (DiGRA/FDG '16)
Blood and Violence: exploring the impact of gore in violent video games; 3rd Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)
Capable but Inactive: The Tasmanian Electronic Commerce Experience; Proceedings of Ninth Australasian Conference on Information Systems
Career outcomes and SFIA as tools to design ICT curriculum; 24th Australasian Conference on Information Systems
Case Study. It's About Business: Rewards and Recognition to Increase User Adoption and Engagement; Management Information Systems: First Australasian Edition
Cognitive load measurement in the impact of VR intervention in learning; 2022 International Conference on Advanced Learning Technologies (ICALT)
Connecting to the oceans: supporting ocean literacy and public engagement; Reviews in Fish Biology and Fisheries
Designing the modern ICT curriculum: Opportunities and challenges; The 2013 International Conference on Information Systems (ICIS 2013)
Developing smartphone apps for behavioural studies: the AlcoRisk App case study; Journal of Biomedical Informatics
Development of ICT curricula through graduate career outcomes and required skills; 2013 International Conference on Frontiers in Education: Computer Science and Computer Engineering (part of WorldComp2013)
Do Achievement Systems Undermine Intrinsic Player Motivation?; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Electronic Commerce Change: Alignment with Traditional Models; Twelfth Bled Electronic Commerce Conference
Electronic Commerce Knowledge, Capabilities and Utilisation - the Tasmanian Perspective; Collector '98
Empirical analysis of strategies employed within an ICT curriculum to increase the quantity of graduates; 16th International Conference on Frontiers in Education
Engaging assessments - Interface design of a referral support tool for adults and children; 30th Australian Conference on Computer-Human Interaction
Enhancing visualisation to communicate and execute strategy: strategy-to-process maps; Journal of Strategy and Management
Factors Inhibiting the Collaborative Adoption of Electronic Commerce Among Australian SMEs; Managing Information Technology in Small Business: Challenges & Solutions
Factors Inhibiting the Utilisation of Electronic Commerce Facilities in Tasmanian Small-to Medium Sized Enterprises; ACIS'97
Features of Achievement Systems; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Game jams as an opportunity for industry development; 1st International Joint Conference of DiGRA and FDG (DiGRA/FDG '16)
ICT curriculum and course structure: the great balancing act; The Sixteenth Australasian Computing Education Conference (ACE 2014)
Identifying career outcomes as the first step in ICT curricula development; 15th Australasian Computing Education Conference (ACE 2013)
Identifying Types of Achievements; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Implementing Student Peer Review: Opportunity versus Change Management; Journal of Geography in Higher Education
Improving environmental outcomes with games: an exploration of behavioural and technological design and evaluation approaches; Simulation & Gaming
Improving learning experiences through gamification: a case study; Australian Educational Computing
Improving the measurement of attentional conflict resolution; Defence Human Sciences Symposium
Integrating the development of professional skills throughout an ICT curriculum improves a graduate's competency; 16th International Conference on Frontiers in Education
Internal versus external recruitment - the story of three consecutive project managers in an IT project; 26th Australasian Conference on Information Systems
Internal Versus External Recruitment – The Story of Three Consecutive Project Managers in an IT Project; Australasian Conference on Information Systems
IS Strategy Formulation in a Financial Services Company: The Dual Lens Approach; Pacific Asia Conference on Information Systems
Learning styles of ICT specialisation students: do differences in disciplines exist?; Australian Educational Computing
Measuring the effects of social networking features on player motivation and engagement; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
mHealth intervention design: creating mHealth interventions for behaviour change; 28th Australian Conference on Computer-Human Interaction
Mining for gold (and platinum): PlayStation network data mining; 3rd Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)
No effect of short term exposure to gambling like reward systems on post game risk taking; Scientific Reports
Pitfalls and Payoffs: Implementing innovative teaching in a large first year unit; Fifth Annual Teaching Matters Conference
PlayUR Research Platform
Power relations in information systems implementation: the potential contribution of Turner’s three-process theory of power; Business Technologies in Contemporary Organizations: Adoption, Assimilation, and Institutionalization
Quiet | Noise
Quittr: the design of a video game to support smoking cessation; JMIR Serious Games
Save the Teenies
Simple acts for a better world - a gameful system for prosocial behavior: preliminary design and research plan; The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Stakeholder-Led Curriculum Redesign; 15th Australasian Computing Education Conference (ACE 2013)
Taking a stand for office-based workers' mental health: the return of the microbreak; Frontiers in Public Health
The Development and Implementation of Learning Objects in a Higher Education Setting; Interdisciplinary journal of Knowledge and Learning Objects
The dual lens method: a practical approach to information systems strategy in SME's; In; Global Perspectives on Small and Medium Enterprises and Strategic Information Systems: International Approaches
The effects of videogame achievements on player motivation; International Journal of Computer and Information Technology
The super wicked problem of ocean health: a socio-ecological and behavioural perspective; Philosophical Transactions B.
The Threat of Electronic Terrorism: The Perceptions of Australian Essential Infrastructure Environments; 3rd European Conference on Information Warfare and Security
Theory Versus Practice - Insights From the Approaches of Tasmanian Businesses to the Implementation of Information Security; 3rd European Conference on Information Warfare and Security
UHack Opening Ceremony - Speaker Slides
Using social media to support requirements gathering when users are not available; 55th Hawaii International Conference on System Sciences
Using the behaviour change wheel to design an app to change tourist behaviour and increase dispersal into regional areas; ENTER 2022 eTourism Conference
Using the Behaviour Change Wheel to Design an App to Change Tourist Behaviour and Increase Dispersal into Regional Areas; Information and Communication Technologies in Tourism 2022: Proceedings of the ENTER 2022 eTourism Conference, January 11-14, 2022
Using the critical process targeting method to improve SMEs’ process understanding: A tale of two Australian case studies; Business Process Management Journal
Research Projects
Carers CARE (Mobile App) to assist dementia carers coping resilience; Tasmanian Community Fund (TasCF)
Eforensics Program; Intelligent Island Board (IIB)
PhD Top-Up: Developing a Methodology for Designing and Implementing Gamified Systems across Multiple Contexts; CSIRO-Commonwealth Scientific & Industrial Research Organisation (CSIRO)
Recovery Buddy; Tasmanian Community Fund (TasCF)
Automation, Trust, and Workload: UTAS / CSIRO / UoSA Collaborative Research Project
Human Performance - Cognitive gym - Cognitive Fitness Framework trainable attributes assessment
Multiple Sclerosis (MS) WorkSmart program: A novel online program to assist people living with MS in the workforce
WorkSmart Project
Research Candidate Supervision
A Longitudinal Study of the Effects of Achievements and Achievement Systems on Player Motivation in Multiple Contexts
A Study Of The Effect Of The Critical Process Targeting Method On Business Process Understanding In Medium Sized Financial Services Entities
An Investigation of the Social Relationships and Social Interactions Amongst International Students Studying in Australia- A Case Study Using Facebook
Decompilation of Binary Programs
Developing a Methodology for Designing and Implementing Gamified Systems across Multiple Contexts
Enterprise Mobility- Mobile Computing in Australian Organisations
Implementing Technology and Organisational Based Change at Tasmania Police - A Case Study
Investigating Long-Term User Engagement in Digital Interactive Health and Fitness Systems
Investigating Teaching History Through Video Games in a Mobile Setting
Investigating the Human/Social Aspects of Information Security in Industry
IS/IT Governance in Tasmanian SMEs
Power Relations in IT Projects- Testing Turner's Three Process Model of Power
Technology Acceptance, Organisational Change and Autonomous Motivation- Reducing the Crowding-out Effect in the Non-Profit Sector
The IS Academic-Practitioner Disconnect- Exploring the Practitioner Perspective through Action Research
User Centred Design and Aged Care- A Case Study Investigation Into Aged Care Nurses' Information Systems User Needs Within Five Tasmanian Aged Care Facilities