Web Access Research Portal

Researcher: de Salas, KL (Dr Kristy de Salas)

Fields of Research

Information Systems Management
Information Systems
Science, Technology and Engineering Curriculum and Pedagogy
Health, Clinical and Counselling Psychology
Computer-Human Interaction
Rehabilitation and Therapy (excl. Physiotherapy)
Computer Software
Information and Computing Sciences
Industrial and Organisational Psychology
Computer Gaming and Animation
Mobile Technologies
Health Informatics
Curriculum and Pedagogy Theory and Development
Earth Sciences
Medical and Health Sciences
Preventive Medicine
Higher Education
Decision Making
Causes and Prevention of Crime
Health Promotion
Communications Technologies
Control Systems, Robotics and Automation
Conceptual Modelling
Information Systems Development Methodologies
Data Encryption
Health and Community Services
Data Format
Aged Health Care
Data Communications

Research Objectives

Information and Communication Services
Computer Gaming Software
Syllabus and Curriculum Development
Behaviour and Health
Allied Health Therapies (excl. Mental Health Services)
Application Software Packages (excl. Computer Games)
Nervous System and Disorders
Education and Training Systems
Application Tools and System Utilities
Substance Abuse
Management
Information Processing Services (incl. Data Entry and Capture)
Carer Health
Information Services
Learner and Learning Processes
Expanding Knowledge in the Information and Computing Sciences
Law Enforcement
Expanding Knowledge in Psychology and Cognitive Sciences
Health Related to Ageing
Health Education and Promotion
Nutrition
Health and Support Services

Career Best Publications

Designing the modern ICT curriculum: Opportunities and challenges; The 2013 International Conference on Information Systems (ICIS 2013)
Enhancing visualisation to communicate and execute strategy: strategy-to-process maps; Journal of Strategy and Management

Research Publications

A Comparison of Traditional Organizational Requirements and Emerging Business Process Inefficiencies; Americas Conference on Information Systems
A methodological review of exploring Turner’s Three-Process Theory of power and the social identity approach; Qualitative Sociology Review
A Report on the Tasmanian Vegetable Industry
A Survey of Factors Inhibiting the Adoption of Electronic Commerce by Small and Medium Enterprises in Tasmania
Action research in practice: balancing the dual imperatives; ACIS
Action research in practice: Issues and challenges in a financial services case study; Qualitative Report
Applying Turner’s Three-Process Theory of Power to the study of power relations in a troubled information systems implementation; Australasian Journal of Information Systems
Augmented exergaming: increasing exercise duration in novices; 28th Australian Conference on Computer-Human Interaction
Behaviour change wheel driven normative feedback in a serious game for energy conservation; First International Joint Conference of DiGRA and FDG
Blood and Violence: exploring the impact of gore in violent video games; 3rd Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16)
Capable but Inactive: The Tasmanian Electronic Commerce Experience; Proceedings of Ninth Australasian Conference on Information Systems
Career outcomes and SFIA as tools to design ICT curriculum; 24th Australasian Conference on Information Systems
Case Study. It's About Business: Rewards and Recognition to Increase User Adoption and Engagement; Management Information Systems: First Australasian Edition
Designing the modern ICT curriculum: Opportunities and challenges; The 2013 International Conference on Information Systems (ICIS 2013)
Developing smartphone apps for behavioural studies: The AlcoRisk App case study; Journal of Biomedical Informatics
Development of ICT curricula through graduate career outcomes and required skills; 2013 International Conference on Frontiers in Education: Computer Science and Computer Engineering (part of WorldComp2013)
Do Achievement Systems Undermine Intrinsic Player Motivation?; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Electronic Commerce Change: Alignment with Traditional Models; Twelfth Bled Electronic Commerce Conference
Electronic Commerce Knowledge, Capabilities and Utilisation - the Tasmanian Perspective; Collector '98
Enhancing visualisation to communicate and execute strategy: strategy-to-process maps; Journal of Strategy and Management
Factors Inhibiting the Collaborative Adoption of Electronic Commerce Among Australian SMEs; Managing Information Technology in Small Business: Challenges & Solutions
Factors Inhibiting the Utilisation of Electronic Commerce Facilities in Tasmanian Small-to Medium Sized Enterprises; ACIS'97
Features of Achievement Systems; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Game jams as an opportunity for industry development; First International Joint Conference of DiGRA and FDG
ICT curriculum and course structure: the great balancing act; The Sixteenth Australasian Computing Education Conference (ACE 2014)
Identifying career outcomes as the first step in ICT curricula development; Fifteenth Australasian Computing Education Conference (ACE 2013)
Identifying Types of Achievements; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Implementing Student Peer Review: Opportunity versus Change Management; Journal of Geography in Higher Education
Improving learning experiences through gamification: a case study; Australian Educational Computing
Internal Versus External Recruitment – The Story of Three Consecutive Project Managers in an IT Project; Australasian Conference on Information Systems
Internal versus external recruitment – the story of three consecutive project managers in an IT project; The 26th Australasian Conference on Information Systems
IS Strategy Formulation in a Financial Services Company: The Dual Lens Approach; Pacific Asia Conference on Information Systems
Learning styles of ICT specialisation students: do differences in disciplines exist?; Australian Educational Computing
Measuring the effects of social networking features on player motivation and engagement; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
mHealth intervention design: creating mHealth interventions for behaviour change; 28th Australian Conference on Computer-Human Interaction
Mining for gold (and platinum): PlayStation network data mining; 3rd Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16)
Pitfalls and Payoffs: Implementing innovative teaching in a large first year unit; Fifth Annual Teaching Matters Conference
Power relations in information systems implementation: the potential contribution of Turner’s three-process theory of power; Business Technologies in Contemporary Organizations: Adoption, Assimilation, and Institutionalization
Quiet | Noise
Quittr:The Design of a Video Game to Support Smoking Cessation; JMIR Serious Games
Save the Teenies
Stakeholder-Led Curriculum Redesign; Fifteenth Australasian Computing Education Conference (ACE 2013)
The Development and Implementation of Learning Objects in a Higher Education Setting; Interdisciplinary journal of Knowledge and Learning Objects
The dual lens method: a practical approach to information systems strategy in SME's; In; Global Perspectives on Small and Medium Enterprises and Strategic Information Systems: International Approaches
The effects of videogame achievements on player motivation; International Journal of Computer and Information Technology
The Threat of Electronic Terrorism: The Perceptions of Australian Essential Infrastructure Environments; 3rd European Conference on Information Warfare and Security
Theory Versus Practice - Insights From the Approaches of Tasmanian Businesses to the Implementation of Information Security; 3rd European Conference on Information Warfare and Security
Using the critical process targeting method to improve SMEs’ process understanding: A tale of two Australian case studies; Business Process Management Journal: Developing Re-Engineering Towards Integrated Process Management

Research Projects

Carers CARE (Mobile App) to assist dementia carers coping resilience; Tasmanian Community Fund (TasCF)
Eforensics Program; Intelligent Island Board (IIB)
PhD Top-Up: Developing a Methodology for Designing and Implementing Gamified Systems across Multiple Contexts; CSIRO-Commonwealth Scientific & Industrial Research Organisation (CSIRO)
Recovery Buddy; Tasmanian Community Fund (TasCF)

Research Candidate Supervision

A Longitudinal Study of the Effects of Achievements and Achievement Systems on Player Motivation in Multiple Contexts
A Study Of The Effect Of The Critical Process Targeting Method On Business Process Understanding In Medium Sized Financial Services Entities
An Investigation of the Social Relationships and Social Interactions Amongst International Students Studying in Australia- A Case Study Using Facebook
Decompilation of Binary Programs
Developing a Methodology for Designing and Implementing Gamified Systems across Multiple Contexts
Enterprise Mobility- Mobile Computing in Australian Organisations
Implementing Technology and Organisational Based Change at Tasmania Police - A Case Study
Investigating Long-Term User Engagement in Digital Interactive Health and Fitness Systems
Investigating Teaching History Through Video Games in a Mobile Setting
Investigating the Human/Social Aspects of Information Security in Industry
IS/IT Governance in Tasmanian SMEs
Power Relations in IT Projects- Testing Turner's Three Process Model of Power
Technology Acceptance, Organisational Change and Autonomous Motivation- Reducing the Crowding-out Effect in the Non-Profit Sector
The IS Academic-Practitioner Disconnect- Exploring the Practitioner Perspective through Action Research
User Centred Design and Aged Care- A Case Study Investigation Into Aged Care Nurses' Information Systems User Needs Within Five Tasmanian Aged Care Facilities