Web Access Research Portal

Researcher: Duh, B (Professor Henry Duh)

Fields of Research

Human information interaction and retrieval
Networking and communications
Educational technology and computing
Information systems
Policy and administration
Social policy
Aboriginal and Torres Strait Islander information and knowledge management systems
Other information and computing sciences
Computer vision and multimedia computation
Data engineering and data science
Virtual and mixed reality
Concurrent/parallel systems and technologies
Performance art
Landscape architecture
Resource geoscience
Data visualisation and computational (incl. parametric and generative) design
Personality and individual differences
Consumer-oriented product or service development
Other education
Sustainability accounting and reporting
Exploration geochemistry
Mineral processing/beneficiation
Interactive media
Pervasive computing
Aged health care

Research Objectives

Information systems, technologies and services
Expanding knowledge in the information and computing sciences
Learner and learning
Application software packages
Teaching and instruction technologies
Information services
Civics and citizenship
Media services
Other information and communication services
Expanding knowledge in the environmental sciences
Mineral exploration
Technological and organisational innovation
The performing arts
The creative arts
Communication technologies, systems and services
Other education and training
Environmentally sustainable mineral resource activities
The media
Understanding Australia's past
Marketing
Livestock product traceability and quality assurance
Radio, television, film and video services

Career Best Publications

Research Publications

''Conflicting'' motion cues to the visual and vestibular self- motion systems around 0.06 Hz evoke simulator sickness; Human Factors
3D mobile interactions for public displays; SIGGRAPH Asia 2014 Symposium on Mobile Graphics and Interactive Applications
A body sensor network for tracking and monitoring of functional arm motion; The 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems
A collaborative augmented reality networked platform for edutainment; Recent Trends of Mobile Collaborative Augmented Reality Systems
A hand gesture control framework on smart glasses; 8th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
A low-cost motion tracker and its error analysis; 2008 IEEE International Conference on Robotics and Automation
A narrative-driven design approach for casual games with children; Sandbox 2010: ACM SIGGRAPH Video Game
A platform for mobile collaborative augmented reality game: A case study of “AR Fighter”; Recent Trends of Mobile Collaborative Augmented Reality Systems
A proposed framework for AR UX design: applying AEIOU to handheld augmented reality browser; IASDR2015 Interplay
A simulation of bonding effects and their impacts on pedestrian dynamics; I E E E Transactions on Intelligent Transportation Systems
A study on Singaporean women's acceptance of using mobile phones to seek health information; International Journal of Medical Informatics
A wearable sensing system for tracking and monitoring of functional arm movement; Mechatronics, IEEE/ASME Transactions on
A wearable sensor network for the control of virtual characters; 2009 IEEE/ASME International Conference on Advanced Intelligent Mechatronics
A wearable, self-calibrating, wireless sensor network for body motion processing; 2008 IEEE International Conference on Robotics and Automation
An evaluation of CRM attitudes of Filipino pilots in four Philippine aviation companies; The International Journal of Aviation Psychology
An exploratory study of ageing women's perception on access to health informatics via a mobile phone-based intervention; International Journal of Medical Informatics
An integrated design flow in user interface and interaction for enhancing mobile AR gaming experiences; IEEE International Symposium on Mixed and Augmented Reality 2010
An intuitional interface for invocation of Chinese painting; IEEE International Symposium on Mixed and Augmented Reality 2009
An investigation of students' sequential learning behavioral patterns in mobile CSCL learning systems; 2012 12th IEEE International Conference on Advanced Learning Technologies
An investigation of university students' collaborative inquiry learning behaviors in an augmented reality simulation and a traditional simulation; Journal of Science Education and Technology
An “Independent Visual Background” reduced balance disturbance evoked by visual scene motion: Implication for alleviating simulator sickness; CHI 2001
Attributes of subtle cues for facilitating visual search in augmented reality; IEEE Transactions on Visualization and Computer Graphics
Augmented reality learning: New learning paradigm in co-space; Computers and Education
Behavioral patterns and learning performance of collaborative knowledge construction on a augmented reality system; 2012 12th IEEE International Conference on Advanced Learning Technologies
Cheating behaviors in online gaming; Third International Conference, OCSC 2009
Children's choice of games: The influence of prosocial tendency and education-level; 8th International Conference on Entertainment Computing – ICEC 2009
Chinese CHI Symposium in CHI 2015; CHI Conference on Human Factors in Computing Systems 2015
Co-creativity fusions in interdisciplinary augmented reality game developments; IEEE International Symposium on Mixed and Augmented Reality 2012 Arts, Media, and Humanities Proceedings
Cognitive issues in mobile augmented reality: An embodied perspective; Human Factors in Augmented Reality Environments
Communicative behaviors and flow experience in tabletop gaming; ACE 2009
Confucius Computer: Bridging intergenerational communication through illogical and cultural computing; Virtual Reality
Current progress in interaction design for seniors; CHI 2010
Demo: InspectAR - Unmanned Aerial Vehicle (UAV) with Augmented Reality (AR) technology; SA '16 Symp on Mobile Graphics and Interactive Applications
Designing and evaluating a guiding and positioning system for indoor navigation; 2016 International Conference on Computer Networks and Communication Technology (CNCT 2016)
DoDo game, a color vision deficiency screening test for young children; The ACM CHI Conference on Human Factors in Computing Systems 2014
DroneAR: augmented reality supported unmanned aerial vehicle (UAV) in agriculture for farmer perspective
Duh sees endless opportunities for state
Dynamic three-dimensional information visualization for quantitative information in augmented reality systems; The 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Effects of characteristics of image quality in an immersive environment; Presence
Effects of curves on graph perception; IEEE 2016 Pacific Visualization Symposium (PacificVis 2016)
Effects of field of view on balance in an immersive environment; The Virtual Reality 2001 Conference (VR’01)
Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment; The IEEE Virtual Reality 2002 (VR’02)
Effects of frame rate for visualization of dynamic quantitative information in a head-mounted display; 2004 IEEE International Conference on Systems, Man and Cy
Effects of long duration and repeated exposures in an immersive virtual environment on postural stability; The Human Factors and Ergonomics Society Annual Meeting 2002
Effects of perspective elevation and environmental geometry on representation of a virtual room space; Virtual Reality
Effects on balance disturbance of manipulating depth of an independent visual background in a stereographic display; The Human Factors and Ergonomics Society Annual Meeting 2001
Emerging issues in doing cross-cultural research in multicultural and multilingual societies; Second International Conference on Usability and Internationalization, UI-HCII 2007
Evaluating overall quality of dynamic network visualizations; 13th International Conference on Cooperative Design, Visualization, and Engineering (CDVE 2016)
Experience design in the Asia Pacific ICT landscape; 27th Australian Computer-Human Interaction Conference (OzCHI 2015)
Facilitating learning interests through mobile information visualization; 2010 10th IEEE International Conference on Advanced Learning Technologies
Factors affecting emotional responses in mobile phone design evaluation; The Human Factors and Ergonomics Society 50th Annual Meeting 2006
Factors associated with mobile health information seeking among Singaporean women; Journal of Women and Aging
Fantasies in narration: Narrating the requirements of children in mobile gaming design; ACE '10
Games in Asia Project; CHI 2006
Gesture-based control of highly articulated biomechatronic systems; HRI'06
Handheld AR games - A triarchic conceptual design framework; IEEE International Symposium on Mixed and Augmented Reality 2011
HCI in food product innovation; ACM CHI Conference on Human Factors in Computing Systems
Human factors issues in augmented reality; International Encyclopedia of Ergonomics and Human Factors
Influences of AR-supported simulation on learning effectiveness in face-to-face collaborative learning for physics; 2011 11th IEEE International Conference on Advanced Learning Technologies
Information empowerment through mobile learning; MobileHCI 2009
Interacting with Augmented Reality: How does location-based AR enhance learning?; 14th IFIP TC 13 International Conference
Investigating narrative in mobile games for seniors; CHI 2010
Investigating user experience of online communities: The influence of community type; 2009 International Conference on Computational Science and Engineering
Learning through shared note-taking visualisations in the classroom; 28th Australian Computer-Human Interaction Conference (OzCHI 2016): Connected Futures
Mental representation of spatial structure in a virtual room-sized space; 16th International Conference on Artificial Reality and Telexistence, ICAT 2006
Mitigating cybersickness in virtual environments; International Encyclopedia of Ergonomics and Human Factors
Mobile augmented reality game engine; Handbook of Augmented Reality
Motion control of a robotic puppet through a hybrid motion capture device; The 3rd Annual IEEE Conference on Automation Science and Engineering
OptoBridge: assisting skill acquisition in the remote experimental collaboration; 28th Australian Conference on Computer-Human Interaction (OzCHI 2016)
OzCHI2016
Perspective dependence on direction judgment in a virtual room space; The Human Factors and Ergonomics Society Annual Meeting 2006
Physical interfaces for tabletop games; Computers in Entertainment
Players who play to make others cry: The influence of anonymity and immersion; ACE 2009
Playing different games on different phones: An empirical study on mobile gaming; MobileHCI 2008
Real-time multimedia computing; Multimedia Tools and Applications
SEACHI 2016: Smart Cities for better living with HCI and UX; 34th Annual CHI Conference on Human Factors in Computing Systems (CHI2016)
Senior-friendly technologies: Interaction design for senior users; CHI 2010
Social life logging: Can we describe our own personal experience by using collective intelligence?; APCHI ’12
Social-aware visualized exploration of tourist behaviours; 2016 International Conference on Big Data and Smart Computing (BigComp 2016)
Sociality of mobile collaborative AR: Augmenting a dual-problem space for social interaction in collaborative social learning; 2011 11th IEEE International Conference on Advanced Learning Technologies
Spatial navigation in a virtual multilevel building: The role of exocentric view in acquiring survey knowledge; Third International Conference, VMR 2009
Spatial representation of a virtual room space: perspective and vertical movement; International Journal of Human-Computer Interaction
Subtle cueing for visual search in augmented reality; IEEE International Symposium on Mixed and Augmented Reality 2012
Sustaining cognitive diversity in collaborative learning through shared spatially separated virtual workspaces on mobile devices; Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability
Take global view to push Tasmania
TAS MOVE: the processes of applying flat design in an efficiency require mobile application; IASDR2015 Congress
The changing dynamic of social interaction in World of Warcraft: The impacts of game feature change; Advances in Computer Entertainment Technology 2008
The importance of ‘neighbourhood’ in personalising location-based services; OzCHI 2014 Designing Futures the Future of Design 2014
The marketing implications of affective product design; Applied Ergonomics: Human Factors in Technology and Society
To risk or not to risk? Improving financial risk-taking of older adults by online social information; CCIW'15 - 2015 ACM International Conference on Computer-Supported Cooperative Work and Social Computing
Toward a dynamic model of robotic marionettes; 2008 IEEE Conference on Robotics, Automation and Mechatronics
Towards a collaborative classroom through shared workspaces on mobile devices; 28th International BCS Human Computer Interaction Conference 2014
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR; IEEE International Symposium on Mixed and Augmented Reality 2008
UAVAR: an augmented reality supported unmanned aerial vehicle application; 1st International Workshop on Mixed and Augmented Reality (MARI 2016)
Understanding social interaction in World of Warcraft; The 4th ACE Conference, the International Conference on Advances in Computer Entertainment Technology
Understanding the effects of discreet real-time social interaction on student engagement in lectures; 25th Australian Computer-Human Interaction Conference
Usability evaluation for mobile device: A comparison of laboratory and field tests; 8th International Conference on Human Computer Interaction with Mobile Devices and Services

Research Projects

ARC Research Hub for Transforming the Mining Value Chain; Australian Research Council (ARC)
Emulating Dementia Cognition: Improving Empathy through SLE; Department of Health and Human Services Tasmania (DHHS)
Food Data Science and Advanced Visual Analytics; CSIRO Data61 (Data61)
Intervening in the Anthropos(s)cene: probes_actions_encounters; University of Tasmania (UTAS)
Pathways to Market: Transforming Food Industry Futures through Improved Sensing, Provenance and Choice; Australian Research Council (ARC)
VR-based Human Data Interaction

Research Candidate Supervision

Gestural Interaction Techniques for Spatio-Temporal Data