Web Access Research Portal

Researcher: Sauer, J (Associate Professor Jim Sauer)

Fields of Research

Forensic psychology
Cognition
Decision making
Memory and attention
Health psychology
Educational psychology
Sensory processes, perception and performance
Serious games
Behavioural neuroscience
Other psychology
Social psychology
Applied and developmental psychology
Psychological methodology, design and analysis
Criminal law
Child and adolescent development
Applications in social sciences and education
Cognitive neuroscience
Law and humanities
Marketing
Cybercrime
Information systems
Human information interaction and retrieval
Software engineering
Police administration, procedures and practice
Medical biotechnology
Food properties (incl. characteristics and health benefits)
Psycholinguistics (incl. speech production and comprehension)
Entertainment and gaming

Research Objectives

Expanding knowledge in psychology
Animation, video games and computer generated imagery services
Crime prevention
Expanding knowledge in law and legal studies
Law enforcement
Emerging defence technologies
Application software packages
Public health (excl. specific population health)
Land
The media
Nutraceuticals and functional foods
Human biological preventatives
Marketing
Other health

Career Best Publications

Multiple Confidence Estimates as Indices of Eyewitness Memory; Journal of Experimental Psychology: General
The Effect of Retention Interval on the Confidence–Accuracy Relationship for Eyewitness Identification; Law and Human Behavior
Video game loot boxes are psychologically akin to gambling; Nature Human Behaviour
Why loot boxes could be regulated as gambling; Nature Human Behaviour

Research Publications

A Brief History of Media Violence in the United States: Scientific Evidence, Regulatory Frameworks, Content Ratings, and Landmark Legal Cases; Violence in American Society An Encyclopedia of Trends, Problems, and Perspectives
A dynamic model of deciding not to choose; Journal of Experimental Psychology
A flexible gaming environment for reliably measuring cognitive control; Defence Human Sciences Symposium (DHSS) 2020 - Achieving More Together
Acute physical exercise can influence the accuracy of metacognitive judgments; Scientific Reports
Boundary conditions for the practical importance of small effects in long runs: a comment on Funder and Ozer (2019); Advances in Methods and Practices in Psychological Science
Caffeine cravings impair memory and metacognition; Memory
CCTV observation: the effects of event type and instructions on fixation behaviour in an applied change blindness task; Applied Cognitive Psychology
Children's eyewitness identification performance: Effects of a Not Sure response option and accuracy motivation; Legal and Criminological Psychology
Comment: Cultural tightness does not predict action on the collective threat of climate change; The Lancet Planetary Health
Computer mediated social comparative feedback does not affect metacognitive regulation of memory reports; Frontiers in Psychology
Confidence and accuracy of eyewitness identification; Forensic Facial Identification: Theory and Practice of Identification from Eyewitnesses, Composites and CCTV
Confidence and accuracy of lineup selections and rejections: Postdicting rejection accuracy with confidence; Journal of Applied Research in Memory and Cognition
Confidence and varieties of bias; Journal of Mathematical Psychology
Cultural tightness does not predict action on the collective threat of climate change; The Lancet. Planetary health
Daily videogame use and metacognitive knowledge of effective learning strategies; Psychology of Popular Media Culture
Do longitudinal studies support long-term relationships between aggressive game play and youth aggressive behaviour? A meta-analytic examination; Royal Society Open Science
Does sexualization in video games cause harm in players? A meta-analytic examination; Computers in Human Behavior
Effects of eye-closure on confidence-accuracy relations in eyewitness testimony; Journal of Applied Research in Memory and Cognition
Effects of self-isolation and quarantine on loot box spending and excessive gaming—results of a natural experiment; PeerJ
Enhancing endorsement of scientific inquiry increases support for pro-environment policies; Royal Society Open Science
Eyewitness Identification; Psychological Science and the Law
Eyewitness identification procedures for multiple perpetrator crimes: a survey of police in Sweden, Belgium, and the Netherlands; Psychology, Crime and Law
Eyewitness identifications of multiple culprits: disconfirming feedback following one lineup decision impairs identification of another culprit; Psychology, Public Policy, and Law
Eyewitness Memory and Mistaken Identifications; Investigative Interviewing - The Essentials
Face value: testing the utility of contextual face cues for face recognition; Memory
Gaming or gambling: Study shows almost half of loot boxes in video games constitute gambling
Gaming tasks as a method for studying the impact of warning messages on information behavior; Library Trends
How sure are you that this is the man you saw? Child witnesses can use confidence judgments to identify a target; Law and Human Behavior
Improving environmental outcomes with games: an exploration of behavioural and technological design and evaluation approaches; Simulation & Gaming
Improving the measurement of attentional conflict resolution; Defence Human Sciences Symposium
Impulsivity and loot box engagement; Telematics and Informatics: An International Journal on Telecommunications and Internet Technology
Investigating the ease-of-retrieval effect in an eyewitness context; Memory
Is public awareness and perceived threat of climate change associated with governmental mitigation targets?; Climatic Change
Is there a magical time boundary for diagnosing eyewitness identification accuracy in sequential line-ups?; Legal and Criminological Psychology
Live presentation for eyewitness identification is not superior to photo or video presentation; Journal of Applied Research in Memory and Cognition
Loot box limit‐setting: a potential policy to protect video game users with gambling problems?; Addiction
Measuring the Relationship Between Eyewitness Identification Confidence and Accuracy; Methods, Measures, and Theories in Eyewitness Identification Tasks
Memory and the operational witness: police officer recall of firearms encounters as a function of active response role; Law and Human Behavior
Meta-analysis of the relationship between problem gambling, excessive gaming and loot box spending; International Gambling Studies
Mock juror interpretations of ecphoric confidence ratings; American Psychology-Law Society Annual Conference
Mock-juror evaluations of traditional and ratings-based eyewitness identification evidence; Law and Human Behavior
Multiple Confidence Estimates as Indices of Eyewitness Memory; Journal of Experimental Psychology: General
No effect of short term exposure to gambling like reward systems on post game risk taking; Scientific Reports
No evidence that alcohol intoxication impairs judgments of learning in face recognition; Applied Cognitive Psychology
Pirate stealth or inattentional blindness? The effects of target relevance and sustained attention on security monitoring for experienced and naïve operators; PL o S One
Pitfalls in using eyewitness confidence to diagnose the accuracy of an individual identification decision; Psychology, Public Policy, and Law
Problem gambling and income as predictors of loot box spending; International Gambling Studies
Ratings-Based Identification Procedures; Methods, Measures, and Theories in Eyewitness Identification Tasks
Refining the blank lineup procedure: how should we instruct eyewitnesses?; Applied Cognitive Psychology
Registered Replication Report: Schooler and Engstler-Schooler (1990); Perspectives on Psychological Science
Showup identification decisions for multiple perpetrator crimes: testing for sequential dependencies; PloS ONE
Surprisingly high prevalence rates of severe psychological distress among consumers who purchase loot boxes in video games; Scientific Reports
The Distinctiveness Effect in the Recognition of Whole Melodies; Music Perception
The Effect of Retention Interval on the Confidence–Accuracy Relationship for Eyewitness Identification; Law and Human Behavior
The effect of the proportion of mismatching trials and task orientation on the confidence-accuracy relationship in unfamiliar face matching; Journal of Experimental Psychology: Applied
The effects of co-witness discussion on confidence and precision in eyewitness memory reports; Memory
The effects of divided attention at study and reporting procedure on regulation and monitoring for episodic recall; Acta Psychologica
The effects of peripheral message cues on clinicians' judgments about clients' psychological status; British Journal of Clinical Psychology
The Infamous Relationship Between Violent Video Game Use and Aggression: Uncharted Moderators and Small Effects Make It a Far Cry from Certain; Video Game Influences on Aggression, Cognition, and Attention
The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States-A cross-national survey; PloS one
Timesplitters: playing video games before (but not after) school on weekdays is associated with poorer adolescent academic performance. A test of competing theoretical accounts; Computers and Education
Training methods for facial image comparison: A Literature Review
Undermining position effects in choices from arrays, with implications for police lineups; Journal of Experimental Psychology: Applied
Uniforms Affect the Accuracy of Children’s Eyewitness Identifi cation Decisions; Journal of Investigative Psychology and Offender Profiling (Online)
Using confidence ratings to identify a target among foils; Journal of Applied Research in Memory and Cognition
Using ecphoric confidence ratings to discriminate seen from unseen faces: the effects of retention interval and distinctiveness; Psychonomic Bulletin and Review
Using metamemory measures and memory tests to estimate eyewitness free recall performance; Memory
Video game loot boxes are psychologically akin to gambling; Nature Human Behaviour
Video-games do not negatively impact adolescent academic performance in science, mathematics or reading; PL o S One
Violent and non-violent virtual reality video games: influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments; Journal of Experimental Social Psychology
Violent video games: The effects of narrative context and reward structure on in-game and postgame aggression; Journal of Experimental Psychology: Applied
Why loot boxes could be regulated as gambling; Nature Human Behaviour

Research Projects

Chatbot enabled Cyber Safety for Adolescents; eSafety Commissioner (eSafety)
Improving the diagnosticity of eyewitness memory choices; Australian Research Council (ARC)
Society for Applied Research in Memory and Cognition (SARMAC), Canada 24-27 June 2015; University of Tasmania (UTAS)
Understanding the effects of gambling-related mechanisms in game design on problematic video gameplay behaviours; The Royal Society of New Zealand (RSNZ)
Human Performance - Cognitive gym - Cognitive Fitness Framework trainable attributes assessment
Online message design for adolescents
Project evaluation of the reThink chatbot
A Literature Review of Training Methods for Facial Image Comparison
Identifying how and why different recall tests affect subsequent learning of information
Learning from the Expert: Can Observing the Oculomtor Behaviour of Expert Face Processors Improve Training of Face Matching?
The effects of liking bias on eyewitness identifications

Research Candidate Supervision