Web Access Research Portal
Researcher: See, Z (Dr Zi Siang See)
Fields of Research
Educational technology and computing
Interactive media
Human-computer interaction
Virtual and mixed reality
Research Objectives
Expanding knowledge in education
Digital humanities
Career Best Publications
Research Publications
A Malaysian cultural heritage digital compendium; Digital Applications in Archaeology and Cultural Heritage
Aerial 360: 360 Fly-by for ILabs Launching
Aerial virtual reality 360 research-creation; 2017 23rd International Conference on Virtual System & Multimedia (VSMM)
An AR and VR pillar for exhibitions: a subjective exploration; ICAT-EGVE 2017 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
AR and VR pillar: Pangkorboat builders - augmented and virtual reality cultural heritage digital preservation
Architectural Transformation of a Night Market Stall; 2<sup>nd</sup> International Conference on Innovation and Technology for Sustainable Built Environment 2014
Augmented reality for ndimensional building information modelling : contextualization, customization and curation; 2016 22nd International Conference on Virtual System & Multimedia (VSMM)
Augmented reality using high fidelity spherical panorama with HDRI; SA '15: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications
Augmented reality using high fidelity spherical panorama with HDRI: demonstration; SA '15: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications
Creating high fidelity 360° virtual reality with high dynamic range spherical panorama images; Virtual Creativity
Crisis and extended realities: remote presence in the time of COVID-19; Media International Australia
Demo: exhibition approach using an AR and VR pillar; SA' 17: SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications
Demo: mobile audible AR experience for medical learning murmurs simulation; SA '16: SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications
Design principles and practices editorial: introduction to the special issue 2022; Design Principles and Practices
Extended reality for midwifery learning: MR VR demonstration; The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry
Extended reality interactive wall: user experience design research-creation; Virtual Creativity
Interactive panorama VR360 for corporate communications: an industrial scenario case study; International Journal of Integrated Engineering
INTI interactive virtual reality 360
Irregular shaped building design optimization with building information modelling; The 4th International Building Control Conference 2016 (IBCC 2016)
Makam Sultan Hussin Shah: VR museum for artifacts and ancient site reproduction
Medical learning murmurs simulation with mobile audible augmented reality; SA '16: SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications
Mind Space XR
MOOC for AR VR training: obstacles, challenges and Usability; 2018 IEEE Games, Entertainment, Media Conference (GEM)
Motion of the sun - Bon Odori: solo exhibition of photography artwork
Motion of the Sun: Joint Exhibition: Contributing Photography Artwork
Non-bias architectural image archive using High Dynamic Range approach; 2011 International Conference on Research and Innovation in Information Systems
Non-Bias Scientific Imaging Archive for Urban Morphology Research; Green Innovation Research Group
Park Bench Sojourn VR: a room-scale VR creative installation
Peppergram with interactive control; 2016 22nd International Conference on Virtual System & Multimedia (VSMM)
Please touch: a virtual engagement with Sodeisha Sculptural Ceramics
Retrieving extended high dynamic range from digital negative image - an experiment on architectural photo imaging; World Academy of Science, Engineering and Technology (International Journal of Automation and Control Engineering)
Sodeisha Avant-grade Ceramic: High Fidelity Digitization, Virtual Reality, and Interaction Design; 2019 Pacific Neighborhood Consortium Annual Conference and Joint Meetings
Sodeisha sculptural ceramics: digitalization and VR interactions; VRCAI'19: the17th international conference on virtual-reality continuum and its applications in industry
Sri KDU Virtual Reality 360 Digital Tour
Sultan Hussin Shah Tomb: a VR museum experience
The Beauty of Horizon. Joint Exhibition: Contributing computational photography and virtual creative work
The Development of the Compromised Neonate: A Virtual Reality Neonatal Resuscitation Program; Enhanced Learning Environments: Technology and Innovation
The House We Build
The road to birth: using digital technology to visualise pregnancy anatomy; Digital Anatomy
This Land AR, WARWAR, Torres Straits Islander Exhibition
This land AR: an Australian music and sound XR installation; VRCAI'19: The 17th international conference on virtual-reality continuum and its applications in industry
Tomb of a sultan: a VR digital heritage approach; 2018 3rd Digital Heritage International Congress (DigitalHERITAGE)
Transdisciplinarity in extended reality (XR) research design: technological transformation and social good (co-creation session at XR + Creativity Symposium, University of Newcastle, 2020); Virtual Creativity
Translating performative mediated art into virtual reality: a case study; Virtual Creativity
Up in the air with VR360; Virtual Creativity
Victoria Theatre virtual reality: a digital heritage case study and user experience design; Digital Applications in Archaeology and Cultural Heritage
Virtual reality 360 content preservation for disaster relief; 2017 Pacific Neighborhood Consortium Annual Conference and Joint Meetings (PNC)
Virtual reality 360 interactive panorama reproduction obstacles and issues; Virtual Reality
Virtual reality museum: a room-scale VR museum for artifacts storing and visualization
XR and Creativity Symposium Report: Transformative Technologies for Good
XR and creativity: transformative technologies for good; Virtual Creativity
Research Projects
A virtual engagement with Sodeisha sculptural ceramics
ECR Inclusive Transformative Technology Scrum
FEDUA, and SOCI Conference Research Travel Grant, University of Newcastle – IEEE GEM 2018
Haptic Ambisonic VR
iLead New Media
Interactive Tour - INTI International University
Media and Entertainment Research Centre (MERCury) establishment program
New Start
SafeSpace VR
School of Creative Industries Research Travel Grant
Singleton Laneways Activation
The Old Made New: Re-imagining Monuments using Digital Arts
This Land Augmented Reality
Virtual Augmented Reality Research Network (VARRN)
VR360 Digital Tour - Sri KDU Schools
World Technology Universities Network Exchange program
Research Candidate Supervision