Web Access Research Portal

Researcher: Lewis, IJ (Dr Ian Lewis)

Research Fields

Information Systems
Information Systems Management
Science, Technology and Engineering Curriculum and Pedagogy
Health, Clinical and Counselling Psychology
Computer-Human Interaction
Neural, Evolutionary and Fuzzy Computation
Computer Graphics
Programming Languages
Computer Software
Analysis of Algorithms and Complexity
Higher Education
Computer Gaming and Animation
Mobile Technologies
Health Informatics
Medical and Health Sciences
Preventive Medicine
Communications Technologies
Health Promotion
Health and Community Services
Data Communications

Research Impact

Information and Communication Services
Computer Gaming Software
Syllabus and Curriculum Development
Behaviour and Health
Application Software Packages (excl. Computer Games)
Allied Health Therapies (excl. Mental Health Services)
Expanding Knowledge in Technology
Substance Abuse
Application Tools and System Utilities
Health Education and Promotion
Health Related to Ageing
Nutrition

Career Best Publications

Research Publications

A New General Parser for Extensible Languages; IASTED International Conference on Modelling and Simulation
Accurate image-space environment reflections in real-time; 9th Annual International Conference on Computer Games Multimedia & Allied Technologies (CGAT 2016)
An Embedded Haskell Subset Implementation; SERP
Augmented exergaming: increasing exercise duration in novices; 28th Australian Conference on Computer-Human Interaction
Behaviour change wheel driven normative feedback in a serious game for energy conservation; First International Joint Conference of DiGRA and FDG
Blood and Violence: exploring the impact of gore in violent video games; 3rd Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16)
Career outcomes and SFIA as tools to design ICT curriculum; 24th Australasian Conference on Information Systems
Designing the modern ICT curriculum: Opportunities and challenges; The 2013 International Conference on Information Systems (ICIS 2013)
Development of ICT curricula through graduate career outcomes and required skills; 2013 International Conference on Frontiers in Education: Computer Science and Computer Engineering (part of WorldComp2013)
Do Achievement Systems Undermine Intrinsic Player Motivation?; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Effect of constraints on evolving behavior trees for game AI; 9th Annual International Conference on Computer Games Multimedia & Allied Technologies (CGAT 2016)
Features of Achievement Systems; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Game jams as an opportunity for industry development; First International Joint Conference of DiGRA and FDG
Generalisation over details: the unsuitability of supervised backpropagation networks for Tetris; Advances in Artificial Neural Systems
GPU enabled XDraw viewshed analysis; Journal of Parallel and Distributed Computing
ICT curriculum and course structure: the great balancing act; The Sixteenth Australasian Computing Education Conference (ACE 2014)
Identifying career outcomes as the first step in ICT curricula development; Fifteenth Australasian Computing Education Conference (ACE 2013)
Identifying Types of Achievements; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Improving learning experiences through gamification: a case study; Australian Educational Computing
Learning styles of ICT specialisation students: do differences in disciplines exist?; Australian Educational Computing
Measuring the effects of social networking features on player motivation and engagement; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
mHealth intervention design: creating mHealth interventions for behaviour change; 28th Australian Conference on Computer-Human Interaction
Mining for gold (and platinum): PlayStation network data mining; 3rd Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ’16)
Quiet | Noise
Quittr:The Design of a Video Game to Support Smoking Cessation; JMIR Serious Games
Save the Teenies
Squishy maps for soft body modelling using generalised ChainMail; 7th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2014)
Stakeholder-Led Curriculum Redesign; Fifteenth Australasian Computing Education Conference (ACE 2013)
The effects of videogame achievements on player motivation; International Journal of Computer and Information Technology
Using the critical process targeting method to improve SMEs’ process understanding: A tale of two Australian case studies; Business Process Management Journal: Developing Re-Engineering Towards Integrated Process Management

Research Projects

Carers CARE (Mobile App) to assist dementia carers coping resilience; Tasmanian Community Fund (TasCF)
PhD Top-Up: Developing a Methodology for Designing and Implementing Gamified Systems across Multiple Contexts; CSIRO-Commonwealth Scientific & Industrial Research Organisation (CSIRO)
Recovery Buddy; Tasmanian Community Fund (TasCF)

Research Candidate Supervision

A Longitudinal Study of the Effects of Achievements and Achievement Systems on Player Motivation in Multiple Contexts
Decompilation of Binary Programs
Developing a Methodology for Designing and Implementing Gamified Systems across Multiple Contexts
Investigating Long-Term User Engagement in Digital Interactive Health and Fitness Systems
Investigating Teaching History Through Video Games in a Mobile Setting
Mapping Provenance in Semantic Web