Web Access Research Portal

Researcher: Lewis, IJ (Dr Ian Lewis)

Fields of Research

Information systems
Information security management
Science, technology and engineering curriculum and pedagogy
Health psychology
Human information interaction and retrieval
Software engineering
Programming languages
Computer graphics
Neural networks
Decision making
Health informatics and information systems
Virtual and mixed reality
Health services and systems
Computer gaming and animation
Higher education
Preventative health care
Mobile computing
Computational complexity and computability
Health promotion
Communications engineering
Cognition
Health and community services
Applied and developmental psychology
Data communications

Research Objectives

Other information and communication services
Animation, video games and computer generated imagery services
Assessment, development and evaluation of curriculum
Behaviour and health
Application software packages
Allied health therapies (excl. mental health services)
Information systems, technologies and services
Expanding knowledge in the environmental sciences
Land
Public health (excl. specific population health)
Expanding knowledge in psychology
Health related to ageing
Health education and promotion
Nutrition

Career Best Publications

Research Publications

A digital future in virtual reality - insights for training; Australasian Conference on Information Systems
A New General Parser for Extensible Languages; IASTED International Conference on Modelling and Simulation
Accurate image-space environment reflections in real-time; 9th Annual International Conference on Computer Games Multimedia & Allied Technologies (CGAT 2016)
An Embedded Haskell Subset Implementation; SERP
Augmented exergaming: increasing exercise duration in novices; 28th Australian Conference on Computer-Human Interaction
Behaviour change wheel driven normative feedback in a serious game for energy conservation; 1st International Joint Conference of DiGRA and FDG (DiGRA/FDG '16)
Blood and Violence: exploring the impact of gore in violent video games; 3rd Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)
Career outcomes and SFIA as tools to design ICT curriculum; 24th Australasian Conference on Information Systems
Designing the modern ICT curriculum: Opportunities and challenges; The 2013 International Conference on Information Systems (ICIS 2013)
Developing smartphone apps for behavioural studies: the AlcoRisk App case study; Journal of Biomedical Informatics
Development of ICT curricula through graduate career outcomes and required skills; 2013 International Conference on Frontiers in Education: Computer Science and Computer Engineering (part of WorldComp2013)
Do Achievement Systems Undermine Intrinsic Player Motivation?; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Effect of constraints on evolving behavior trees for game AI; 9th Annual International Conference on Computer Games Multimedia & Allied Technologies (CGAT 2016)
Features of Achievement Systems; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Game jams as an opportunity for industry development; 1st International Joint Conference of DiGRA and FDG (DiGRA/FDG '16)
Generalisation over details: the unsuitability of supervised backpropagation networks for Tetris; Advances in Artificial Neural Systems
GPU enabled XDraw viewshed analysis; Journal of Parallel and Distributed Computing
ICT curriculum and course structure: the great balancing act; The Sixteenth Australasian Computing Education Conference (ACE 2014)
Identifying career outcomes as the first step in ICT curricula development; 15th Australasian Computing Education Conference (ACE 2013)
Identifying Types of Achievements; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
Improving learning experiences through gamification: a case study; Australian Educational Computing
Learning styles of ICT specialisation students: do differences in disciplines exist?; Australian Educational Computing
Measuring the effects of social networking features on player motivation and engagement; CGAMES 2013 USA - 18th Conference on Computer Games: AI-Animation, Mobile, Interactive Multimedia, Educational and Serious Games
mHealth intervention design: creating mHealth interventions for behaviour change; 28th Australian Conference on Computer-Human Interaction
Mining for gold (and platinum): PlayStation network data mining; 3rd Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2016)
Quiet | Noise
Quittr: the design of a video game to support smoking cessation; JMIR Serious Games
Save the Teenies
Squishy maps for soft body modelling using generalised ChainMail; 7th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2014)
Stakeholder-Led Curriculum Redesign; 15th Australasian Computing Education Conference (ACE 2013)
The effects of videogame achievements on player motivation; International Journal of Computer and Information Technology
Using the critical process targeting method to improve SMEsí process understanding: A tale of two Australian case studies; Business Process Management Journal

Research Projects

Carers CARE (Mobile App) to assist dementia carers coping resilience; Tasmanian Community Fund (TasCF)
PhD Top-Up: Developing a Methodology for Designing and Implementing Gamified Systems across Multiple Contexts; CSIRO-Commonwealth Scientific & Industrial Research Organisation (CSIRO)
Recovery Buddy; Tasmanian Community Fund (TasCF)
Human Performance - Cognitive gym - Cognitive Fitness Framework trainable attributes assessment

Research Candidate Supervision

A Longitudinal Study of the Effects of Achievements and Achievement Systems on Player Motivation in Multiple Contexts
Decompilation of Binary Programs
Developing a Methodology for Designing and Implementing Gamified Systems across Multiple Contexts
Investigating Long-Term User Engagement in Digital Interactive Health and Fitness Systems
Investigating Teaching History Through Video Games in a Mobile Setting
Mapping Provenance in Semantic Web